Team - Project Contingency

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3D Artists:

Mike, Team Lead and 3D Artist: Mike is an excellent lead with a tenacity for learning and pushing the team to reach the highest possible quality. Along with leading the team overall, Mike leads the 3D Art team.

Mootjuh - Environment / Forerunner Art Lead: With experience as a civil architect, Mootjuh creates beautiful high quality landscapes with extreme precision and beautiful realism. His understanding of city planning brings deeper consideration to map design.

Master Noob - Covenant Art Lead: A skilled artist with an extreme attention to detail and near mastery of his craft. Master Noob, despite the name, is amongst the most talented members of the team, creating works of art that set an extremely high bar for the rest of the team. His knack for polish is almost unparalleled.

P3 - Environment Artist: P3 specializes in forerunner art, making unique designs that stays faithful to the forerunner designs that inspired shock and awe. An ever capable artist as he also contributes to the UNSC set pieces.

Nick Melton - Weapon Artist: The designer of many of our UNSC pieces, from weapons to vehicles, and modular construction.

R.J. “Montana” Young - Environment / General 3D Art

2D Artists:

Lavadeeto - Art Director / UNSC Art Lead: With years of experience in UI design, and an ever growing expanse of ideas, Lavadeeto helps to maintain our aesthetic stylings of the game, as well as create some of the more interesting designs for our concept artists to work with. His skill and ability to formulate criticism into a source of power is nearly unparalleled.

Alexis "WyvernZu" - UI Artist:

Falchion - Concept Artist: Our premiere character concept artist designs a lot of the armors we see in the game, as well as UNSC architecture and more. His ability in shaping interesting forms brings out the uniqueness in our art.

Ikki Day - Concept Artist: An excellent artist who paints unique concepts quickly for all of the above. His acuity in design makes him an essential part of the visual aspect of the team.


R93 Sniper - Community Manager and Animation Lead: R93 is the . His first is the coordination and design of all the animations we use. His experience with the engine benefits him while he insures the quality of all animations..

SupaTrolol - Character Animator:


Fernando Pepe - Composer: Fernando is probably one of more well known members, his musical score being a true example of auditory perfection. Along with creating a nearly unbelievable score, Fernando is one of the most enjoyable people to work with, his enthusiasm for creating music preceding him.

Eden "Destin" Weimer - Announcer / Voice Actor:


Caton Barrett - Programming Lead: Caton has the system design experience to build an entire game engine himself. Not that he would, but he’s certainly overqualified.

Cobby - Engine Lead / Visual Effects: A Multi-Faceted specialist with formal education and knowledge in game design, Cobby is our go-to member for most if not all things concerning the Unreal Engine.

Caspar Neervoort - Website Designer / Developer: The guy who implemented this brand new, beautiful website. He is highly talented in programming and art.